The First Map: A Mythic Wilderness
The first Community Hex map is a medieval fantasy / mythic wilderness — wild lands at the edge of civilization, dotted with ruins, monsters, and forgotten gods.
Allowed Biomes
Allowed Fantasy Elements
Myth & Power
You may create local myths, spirits, ruins, religions, factions, and legends. Avoid world-breaking lore that controls the entire setting unless approved by admins. For now, prefer flexible categories:
Recommended Lore Length
- MVP: 250–500 words per hex.
- Major settlement / dungeon / faction hex: up to 750 words.
Multiple Hex Policy
Contributors may claim one hex at a time. After their first hex is approved, they may request additional hexes.
The Code of the Cartographers
The rules every contributor agrees to follow.
Contributor Rules
- All art and lore must be original.
- No AI-generated artwork or AI-generated writing — ever.
- No copyrighted characters, locations, maps, or settings.
- The first map is medieval fantasy / mythic wilderness only.
- No sci-fi, modern cities, spaceships, guns, meme tiles, or joke submissions for the first map.
- No hateful, discriminatory, explicit, or intentionally offensive content.
- Horror and violence should stay within normal fantasy TTRPG limits.
- Do not intentionally troll or sabotage the map.
- Contributors must respect the boundaries of their assigned hex.
- Do not draw beyond the allowed border area.
- Tall objects should follow the perspective guide and should not visually block neighboring hexes.
- Admins may request revisions before approval.
- Admins may remove submissions that violate the rules.
Removal & Refund Policy
Submissions that clearly violate the rules, use stolen work, contain AI-generated content, or are made in bad faith may be removed from the project. Refund eligibility, if payments are added in the future, will be reviewed case by case.