The First Map: A Mythic Wilderness

The first Community Hex map is a medieval fantasy / mythic wilderness — wild lands at the edge of civilization, dotted with ruins, monsters, and forgotten gods.

Allowed Biomes

ForestMountainSwampDesertPlainsHillsTundraJungleCoastRiverlandsLakeVolcanicUnderground entranceRuinsWastelandMagical anomaly

Allowed Fantasy Elements

VillagesCastlesFortsRuinsShrinesTemplesDungeonsMonster lairsAncient battlefieldsWizard towersCavesMinesPortalsLegendary landmarksRegional spiritsForgotten godsLocal cultsAncient civilizations

Myth & Power

You may create local myths, spirits, ruins, religions, factions, and legends. Avoid world-breaking lore that controls the entire setting unless approved by admins. For now, prefer flexible categories:

Old godsForgotten templesLocal spiritsNature powersRegional cultsAncient ruinsLost civilizations

Recommended Lore Length

  • MVP: 250–500 words per hex.
  • Major settlement / dungeon / faction hex: up to 750 words.

Multiple Hex Policy

Contributors may claim one hex at a time. After their first hex is approved, they may request additional hexes.