The First Map: A Mythic Wilderness
The first Community Hex map is a medieval fantasy / mythic wilderness — wild lands at the edge of civilization, dotted with ruins, monsters, and forgotten gods.
Allowed Biomes
ForestMountainSwampDesertPlainsHillsTundraJungleCoastRiverlandsLakeVolcanicUnderground entranceRuinsWastelandMagical anomaly
Allowed Fantasy Elements
VillagesCastlesFortsRuinsShrinesTemplesDungeonsMonster lairsAncient battlefieldsWizard towersCavesMinesPortalsLegendary landmarksRegional spiritsForgotten godsLocal cultsAncient civilizations
Myth & Power
You may create local myths, spirits, ruins, religions, factions, and legends. Avoid world-breaking lore that controls the entire setting unless approved by admins. For now, prefer flexible categories:
Old godsForgotten templesLocal spiritsNature powersRegional cultsAncient ruinsLost civilizations
Recommended Lore Length
- MVP: 250–500 words per hex.
- Major settlement / dungeon / faction hex: up to 750 words.
Multiple Hex Policy
Contributors may claim one hex at a time. After their first hex is approved, they may request additional hexes.